This code template provides a robust foundation for implementing the Model-View-ViewModel (MVVM) pattern in C#, particularly useful in Unity development.

public interface IViewModel
{
		IViewModel Model { set; }
}

public interface IView
{
    IViewModel Model { set; }
}

public abstract class View : MonoBehaviour, IView
{
    public IViewModel Model
    {
        set => SetModel(value);
    }

    protected abstract void SetModel(IViewModel model);
}

public abstract class View<T> : View where T : IViewModel
{
    private T _model;

    protected new T Model
    {
        get => _model;
        set => SetModel(value);
    }

    protected override void SetModel(IViewModel model)
    {
        SetModel((T)model);
    }

    private void SetModel(T model)
    {
        if (_model != null)
        {
            OnModelUnset();
        }
        _model = model;
        if (_model != null)
        {
            OnModelSet();
        }
    }

    protected virtual void OnModelSet()
    {
    }

    protected virtual void OnModelUnset()
    {
    }
}

Let's explore into the components and functionality of this code template:

Key Components

Functionality

This template provides a solid starting point for developers looking to implement MVVM in their Unity projects, offering a balance between structure and flexibility. It facilitates clean separation of concerns and promotes maintainable, testable code.